Makes complete sense - have already sent this over to the rest of the guys over at The App Business
Most “deep” apps require some amount of navigation, moving the user deeper into child views and then back out to the parent view. That navigational backtracking is typically done with a “Back” button, positioned in the top-left corner, and denoted by a pointed left side. You’ve all seen it:
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I can see this is going to get used a lot, and not just by me…
A simple way to add Retina Display support to your website.
The jQuery Retina Display plugin will substitute high resolution versions of your images (if they exist) for high resolution displays (such as iPhone 4) only.
This plugins requires no client-side changes , other than the inclusion and…
What a bunch of clowns at Samsung, who do you think you’re fooling? Clearly you have done a marvelous job copying Apple iPhone / iPad UI.
Very useful for getting colours to match across devices, but nothing beats LiveView for testing.
Interesting article on the rise of pictograms within modern digital devices.
One step closer to what I want from my iPhone, but still very limited and probably will not work with the PS3. Will have to test and find out.
Can’t imagine we’ll be getting Flash on the iPhone anytime soon then…
via adobegripes:
Adobe gets bitchy over the iPhone and Flash, bit of an insight from the reddit thread :
About six months ago, a friend who was working closely along side adobe’s flash application development team told me that they received a prototype of Flash for iPhone. The prototype allowed the iPhone to have less than half an hour of battery life using flash. They then sent the prototype to apple and suggested incorporating this prototype iPhone flash into the iPhone OS in the next update.
Apparently apple sent this letter back thanking them for being interested in developing a working version of flash for the iphone but because the prototype is so processor intensive, and awful for battery life, they would not include it with their OS because it is just not good enough. They suggested using the gpu instead of the processor to render flash. Then they suggested building a seperate app for flash and web browsing because there was no way apple could endorse flash integration on the iphone in its current state.
Adobe apparently didn’t want to release the app under their name either and it never showed up in the app store.
A long story in short: Adobe sucks at programming, then apple told them they sucked at programming. If they want to release that shit under the name adobe so be it, but it sure isn’t going to be endorsed by Apple.
That was the last they saw of that prototype.
This definitely rings true with me. I figured my partner would benefit from a netbook rather than having to use the iPhone while she looks after and breastfeeds our son, but the iPhone always gets used far more often than the netbook because she can use it with only one hand. The only time she really needs the netbook is when she needs to play Farmville…
via minimalmac:
The easy single-handed operation of the iPhone is not one of its obvious selling points but is one of those little features that grows on you and becomes nearly indispensable. A portable networked computing and gaming device that can be easily operated with one hand can be used in a surprising variety of situations.Jason Kottke outlines one of the most important, yet overlooked, features of the iPhone. It’s so obvious that it had not really dawned on me before how important this is.
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